|(Credit: Image courtesy of Carnegie Mellon University)|
That means that the CMDragons, the Carnegie Mellon team that competes in RoboCup's fast-paced Small-Size League, likely will be able to out-maneuver their opponents and find creative solutions to game situations that could even surprise their programmers. It's possible that the physics-based planning algorithm also might enable the players to invent some new kicks. "Over the years, we have developed many successful teams of robot soccer players, but we believe that the physics-based planning algorithm is a particularly noteworthy accomplishment," said Manuela Veloso, professor of computer science and leader of Carnegie Mellon's two robot soccer teams.
"Past teams have drawn from a repertoire of pre-programmed behaviors to play their matches, planning mostly to avoid obstacles and acting with reactive strategies. To reach RoboCup's goal of creating robot teams that can compete with human teams, we need robots that can plan a strategy using models of their capabilities as well as the capabilities of others, and accurate predictions of the state of a constantly changing game," said Veloso, who is president of the International RoboCup Federation.
In addition to the Small-Size League team, which uses wheeled robots less than six inches high, Carnegie Mellon fields a Standard Platform League team that uses 22-inch-tall humanoid robots as players. Both teams will join more than 500 other teams with about 3,000 participants when they converge on Singapore June 19-25 for RoboCup 2010, the world's largest robotics and artificial intelligence event.
"Physics-based planning gives us an advantage when a robot is dribbling the ball and needs to make a tight turn, or any other instance that requires an awareness of the dynamics of the ball," said Stefan Zickler, a newly minted Ph.D. in computer science who developed the algorithm for his thesis. "Will the ball stick with me when I turn? How fast can I turn? These are questions that the robots previously could never answer."
The algorithm could enable the robots to concoct some new kicks, including bank shots, Zickler said. But the computational requirements for kick planning are greater than for dribbling, so limited computational power and time will keep this use to a minimum.
Each Small-Size League team consists of five robots. The CMDragon robots include two kicking mechanisms -- one for flat kicks and another for chip shots. They also are equipped with a dribble bar that exerts backspin on the ball. Each team builds their own players; Michael Licitra, an engineer at Carnegie Mellon's National Robotics Engineering Center, built the CMDragons' highly capable robots. Like many robots in the league, the CMDragons have omni-directional wheels for tight, quick turns. In addition to physics-based planning, the CMDragons are preparing to use a more aggressive strategy than in previous years.
"We've noticed that in our last few matches against strong teams, the ball has been on our side of the field way too much," Zickler said. "We need to be more opportunistic. When no better option is available, we may just take a shot at the goal even if we don't have a clear view of it."
"Figuring out how to get robots to coordinate with each other and to do so in environments with high uncertainty is one of the grand challenges facing artificial intelligence," Veloso said. "RoboCup is focusing the energies of many smart young minds on solving this problem, which ultimately will enable using distributed intelligence technology in the general physical world."
Source: Carnegie Mellon University
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