|(Graphic courtesy of Oregon State University)|
Certainly a tall order, even for some humans, but they've had some initial success with a small playbook of twenty passing plays.
According to the lead researcher, “This is one of the first attempts to put several systems together and let a computer see something in the visual world, study it and then learn how to control it,” said Alan Fern, an associate professor of computer science at OSU. “Football actually makes a pretty good test bed, because it’s much more complicated than you might think both visually and strategically, but also takes place in a structured setting. This makes it quite analogous to other potential applications.”
It seems the developers at EA Sports may have a head start on play selection AI, based on my poor record against the Madden gods.
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